The dark, unforgiving road through Perdition leads to the Abyssal Rift, where a secretive Cult of Change is summoning a long dormant Demon. Perdition’s Mouth is a deeply immersive dungeon crawl adventure style game set within a collection of scenarios that form an extended campaign. The game has a strong role-play feel to it but each adventure requires no dungeon master due to the automated non-player character action Rondel. Designed as a fully cooperative game, Perdition’s mouth accommodates from one to six players taking on the role of brave heroes delving ever deeper into the Abyssal Rift to thwart the threat posed to humanity. With its strong emphasis on player cooperation, this is a fast and brutal environment in which the heroes will see their multifaceted skills and talents tested to the very limits.
This is not your typical dungeon crawl. Unique and intuitive Euro-style mechanics combined with strong co-operation and a dark and deeply immersive theme put Perdition’s Mouth in its own category. It combines the tactical elements seen in blockbusters such as Gloomhaven, the struggle to survive from Posthuman, and the awesome dungeon crawling of Descent.
No dice? Rondels? No gamemaster? Hand management? Crucial cooperation? All in a dungeon crawl? Yes! Keep reading and see…
The game designers of Perdition’s Mouth: Abyssal Rift (Timo Multamäki, Thomas Klausner and Kevin Wilson) set out to implement a new kind of dungeon crawl. One that embraces the European school of game design with clever mechanisms which emphasize strategy and minimizing luck. Cooperation, planning and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! The rondels provide another tactical layer, including the enemy’s devious and challenging AI.